In February, the first ever screenshots of what would become Counter-Strike were released coinciding with the first interview regarding the mod. As the Half-Life SDK had yet to be released, it was not possible to create actual mods at the time so Minh started out by creating new weapon and player models. Initial development started in January 1999. One of the first released Counter-Strike screenshots The fact that Half-Life was based on a realistic setting helped sell the idea that it would be the most suitable for his concept of a realistic mod pitting terrorists against counter-terrorists. As Le had already used the Quake and Quake 2 engines when working on previous mods, he felt that using the Half-Life engine was a logical progression. However, he felt that he wanted more control over development and thus decided to start development on his own mod. Minh Le has been previously involved with developing mods in the form of Navy SEALs for Quake and Action Quake 2. Development See also: Counter-Strike Beta patches Humble beginnings
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